Difficulties
Difficulties
27 VARIANTS · 10 TIERS
STRATEGY GUIDE
Journey (Tier 1) is designed for learning the game. The 50% damage reduction gives you more time to understand enemy patterns.
Hard through Hell (Tier 3-5) progressively reveal more Battle Scars. Each additional Scar adds complexity to your run.
Reality (Tier 6) is unique — it starts with 3 Battle Scars and adds one more each chapter. Check the Battle Scar database before committing to a build.
Practice mode with reduced damage. Lower rewards but safer gameplay for learning.
Standard difficulty with no modifiers. The baseline experience.
Increased rewards but reveals 1 Battle Scar. Enemies from the next chapter may appear.
A seasoned hunter can identify treasures. The chance of obtaining high-quality items is slightly increased.
Requires 1+ Battle ScarBefore departing, reveals a Chaos Battle Scar.
Requires 1+ Battle ScarCalamity spreads. Enemies from the next chapter appear.
Requires 1+ Battle ScarBetter rewards but reveals 2 Battle Scars. Enemies from the next 2 chapters may appear.
A seasoned hunter can identify treasures. The chance of obtaining high-quality items is slightly increased.
Requires 2+ Battle ScarsBefore departing, reveals 2 Chaos Battle Scars.
Requires 2+ Battle ScarsCalamity spreads. Enemies from the next 2 chapters appear.
Requires 2+ Battle ScarsHigh rewards but reveals 3 Battle Scars. Enemies from the next 3 chapters may appear.
Great rewards. Starts with 3 Battle Scars and reveals 1 more each chapter (max 4).
The hunter becomes a master treasure seeker. The chance of obtaining high-quality items is greatly increased.
Requires 3+ Battle ScarsBefore departing, reveals 3 Chaos Battle Scars. Each chapter reveals 1 additional Chaos Battle Scar.
Calamity spreads. Enemies from the next 4 chapters appear.
Requires 3+ Battle ScarsNEW - Mythic weapon chances. Unknown effects from the Blood Moon.
Unlocalized - Additional difficulty tier.
Unlocalized - Additional difficulty tier.
Unlocalized - Final difficulty tier.